<graph>
  <tags>
    <tag tag="tech" id="522"/>
    <tag tag="games" id="524"/>
    <tag tag="aesthetics" id="2638"/>
    <tag tag="calls" id="2325"/>
    <tag tag="+" id="2326"/>
    <tag tag="opps" id="2327"/>
    <tag tag="community" id="308"/>
    <tag tag="culture" id="2352"/>
    <tag tag="film" id="763"/>
    <tag tag="history" id="75"/>
    <tag tag="machinima" id="4433"/>
    <tag tag="mashup" id="2688"/>
    <tag tag="narrative" id="17754"/>
    <tag tag="Virtual" id="4370"/>
    <tag tag="writings" id="2342"/>
    <tag tag="avatar" id="4430"/>
    <tag tag="intervention" id="2337"/>
    <tag tag="lecture" id="3475"/>
    <tag tag="livestage" id="2347"/>
    <tag tag="new" id="345"/>
    <tag tag="media" id="2331"/>
    <tag tag="re-enactment" id="50579"/>
    <tag tag="upgrade!" id="10676"/>
    <tag tag="objects" id="15"/>
    <tag tag="recycling" id="1"/>
    <tag tag="usability" id="21"/>
    <tag tag="transformation" id="22"/>
    <tag tag="takeapart" id="23"/>
    <tag tag="reusability" id="18"/>
  </tags>
  <topics>
    <topic id="1" title="Sustainability in Education"/>
    <topic id="2" title="Researching Recycling"/>
    <topic id="3" title="Global Networks and The Interactive Everyday"/>
    <topic id="5" title="Collaborative Working Environments"/>
    <topic id="6" title="Social Enterprise and Ecological Networks in the liberty of Norton Folgate"/>
  </topics>
  <items>
    <item>
      <id>171229</id>
      <type>Article</type>
      <title>How To Install an SNES cable onto a Multi-Console Cthulhu</title>
      <body>
        <![CDATA[
<div class="article">
  <a href='http://www.instructables.com/id/How-To-Install-an-SNES-cable-onto-a-Multi-Console-/'><img src='http://www.instructables.com/files/deriv/FLS/FSVZ/G68HD56A/FLSFSVZG68HD56A.SMALL.jpg' hspace='10' align='left'/></a>This Instructable will guide you through installing an SNES style
controller cable onto a multi-console 'MC' Cthulhu.   All of the
information about the Cthulhu project is available online in the
Shoryuken.com forums:
http://forums.shoryuken.com/showthread.php?t=162026  Please be quite
aware that th...<br/>By: <a href='http://www.instructables.com/member/Toodles/'>Toodles</a><br/><br/><a href='http://www.instructables.com/id/How-To-Install-an-SNES-cable-onto-a-Multi-Console-/'>Continue Reading »</a>
	<a href="http://www.instructables.com/id/How-To-Install-an-SNES-cable-onto-a-Multi-Console-/" class="source">How To Install an SNES cable onto a Multi-Console Cthulhu</a>

  <a href="http://www.instructables.com/id/How-To-Install-an-SNES-cable-onto-a-Multi-Console-/" class="source">from www.instructables.com/id/How-To-Install-an-SNES-cable-onto-a-Multi-Console-</a>
</div>]]>
      </body>
      <source>http://www.instructables.com/id/How-To-Install-an-SNES-cable-onto-a-Multi-Console-/</source>
      <preview>false</preview>
      <created_at>Tue, 02 Mar 2010 08:30:42 +0000</created_at>
      <link>http://www.opntables.com/items/171229</link>
      <relevant>false</relevant>
    </item>
    <item>
      <id>170469</id>
      <type>Article</type>
      <title>Ebony &amp;amp; Ivory: A Nerf Strikefire Mod</title>
      <body>
        <![CDATA[
<div class="article">
  <a href='http://www.instructables.com/id/Ebony-Ivory-A-Nerf-Strikefire-Mod/'><img src='http://www.instructables.com/files/deriv/F1H/ZMC4/G619KVXR/F1HZMC4G619KVXR.SMALL.jpg' hspace='10' align='left'/></a> I like to take apart my Nerf guns and tinker with them to maximize
performance, and when messing with my two Strikefires, I discovered a
pretty cool modification you can make. If you read, watch or play Devil
May Cry, then you know that the hero, Dante, uses two guns: Ivory and
Ebony. Ivory is cust...<br/>By: <a href='http://www.instructables.com/member/ben360/'>ben360</a><br/><br/><a href='http://www.instructables.com/id/Ebony-Ivory-A-Nerf-Strikefire-Mod/'>Continue Reading »</a>
	<a href="http://www.instructables.com/id/Ebony-Ivory-A-Nerf-Strikefire-Mod/" class="source">Ebony &amp;amp; Ivory: A Nerf Strikefire Mod</a>

  <a href="http://www.instructables.com/id/Ebony-Ivory-A-Nerf-Strikefire-Mod/" class="source">from www.instructables.com/id/Ebony-Ivory-A-Nerf-Strikefire-Mod</a>
</div>]]>
      </body>
      <source>http://www.instructables.com/id/Ebony-Ivory-A-Nerf-Strikefire-Mod/</source>
      <preview>false</preview>
      <created_at>Sat, 27 Feb 2010 18:01:11 +0000</created_at>
      <link>http://www.opntables.com/items/170469</link>
      <relevant>false</relevant>
    </item>
    <item>
      <id>170468</id>
      <type>Article</type>
      <title>Play Ad-Supported iPhone Games without Ads</title>
      <body>
        <![CDATA[
<div class="article">
  <a href='http://www.instructables.com/id/Play-Ad-Supported-iPhone-Games-without-Ads/'><img src='http://www.instructables.com/files/deriv/F58/2MAS/G61AS4CB/F582MASG61AS4CB.SMALL.jpg' hspace='10' align='left'/></a>This is a very simple way to play ad supported games on the iPhone
without the annoying ads. Really all you have to do on an iTouch is
disable the wifi. On an iPhone you may have to disable your 3G data
connection as well.    iTouch Settings  Go to your settings menu and
click on the WiFi connection...<br/>By: <a href='http://www.instructables.com/member/hjfast/'>hjfast</a><br/><br/><a href='http://www.instructables.com/id/Play-Ad-Supported-iPhone-Games-without-Ads/'>Continue Reading »</a>
	<a href="http://www.instructables.com/id/Play-Ad-Supported-iPhone-Games-without-Ads/" class="source">Play Ad-Supported iPhone Games without Ads</a>

  <a href="http://www.instructables.com/id/Play-Ad-Supported-iPhone-Games-without-Ads/" class="source">from www.instructables.com/id/Play-Ad-Supported-iPhone-Games-without-Ads</a>
</div>]]>
      </body>
      <source>http://www.instructables.com/id/Play-Ad-Supported-iPhone-Games-without-Ads/</source>
      <preview>false</preview>
      <created_at>Sat, 27 Feb 2010 18:01:10 +0000</created_at>
      <link>http://www.opntables.com/items/170468</link>
      <relevant>false</relevant>
    </item>
    <item>
      <id>170274</id>
      <type>Article</type>
      <title>Batch Applications 2.0</title>
      <body>
        <![CDATA[
<div class="article">
  <a href='http://www.instructables.com/id/Batch-Applications-20/'><img src='http://www.instructables.com/files/deriv/FG5/IELB/G619KXB0/FG5IELBG619KXB0.SMALL.jpg' hspace='10' align='left'/></a>This is basically what Sejma did a while back, and though it would be a
good idea. It is basically a bunch of cool applications I have made with
the help of lemonie, g-one, and many others. Thank-you!  Now, without
any... Uh,... What's the french word? Let's begin.   Warfare 4  Due to
my friends' re...<br/>By: <a href='http://www.instructables.com/member/TheBatchies/'>TheBatchies</a><br/><br/><a href='http://www.instructables.com/id/Batch-Applications-20/'>Continue Reading »</a>
	<a href="http://www.instructables.com/id/Batch-Applications-20/" class="source">Batch Applications 2.0</a>

  <a href="http://www.instructables.com/id/Batch-Applications-20/" class="source">from www.instructables.com/id/Batch-Applications-20</a>
</div>]]>
      </body>
      <source>http://www.instructables.com/id/Batch-Applications-20/</source>
      <preview>false</preview>
      <created_at>Sat, 27 Feb 2010 01:00:50 +0000</created_at>
      <link>http://www.opntables.com/items/170274</link>
      <relevant>false</relevant>
    </item>
    <item>
      <id>169993</id>
      <type>Article</type>
      <title>Understanding Machinima: Essays on Filmmaking in Virtual Worlds</title>
      <body>
        <![CDATA[
<div class="article">
  [Image: Merry-go-Round by Lily &amp; Honglei] Understanding Machinima: Essays on Filmmaking in Virtual Worlds :: Call for Papers — Deadline: August 30, 2010.
Submissions are invited for an edited book with the working title Understanding Machinima: Essays on Filmmaking in Virtual Worlds. Machinima - referring to “filmmaking within a real-time, 3D virtual environment, often using 3D [...]<p><img class='alignnone size-full wp-image-10690' title='lilyandhonglei' src='http://turbulence.org/blog/images/2010/02/lilyandhonglei.jpg' height='245' alt='' width='285'/><small><em>[Image: <a href='http://lilyhonglei.com/merryGoAround/'>Merry-go-Round</a> by Lily &amp; Honglei]</em></small> <strong>Understanding Machinima: Essays on Filmmaking in Virtual Worlds</strong> :: Call for Papers — Deadline: August 30, 2010.</p>
<p>Submissions are invited for an edited book with the working title <strong>Understanding Machinima: Essays on Filmmaking in Virtual Worlds</strong>. Machinima - referring to “filmmaking within a real-time, 3D virtual environment, often using 3D video-game technologies” as well as works which use this animation technique, including videos recorded in computer games or virtual worlds - is challenging the notion of the moving image in numerous media contexts, such as video games, animation, digital cinema and virtual worlds.</p>
<p>Machinima’s increasingly dynamic use and construction of images from virtual worlds - appropriated, imported, worked over, re-negotiated, re-configured, re-composed - not only confronts the conception and ontology of the recorded moving image, but also blurs the boundaries between contemporary media forms, definitions and aesthetics, converging filmmaking, animation, virtual world and game development.</p>
<p>Even as it poses these theoretical challenges, machinima is expanding as a practice via internet networks and fan-based communities as well as in pedagogical and marketing contexts. In these ways, machinima is also transformative, presenting alternative ways and modes of teaching and commercial promotion, in-game events and, perhaps most significantly, networking cultures and community-building within game, virtual and filmmaking worlds, among others.</p>
<p>Divided into these two sections - machinima (i) in theoretical analysis; and (ii) as practice - this first collection of essays seeks to explore how we can understand machinima in terms of the theoretical challenges it poses as well as its manifestations as a practice. We are primarily concerned with offering critical discussions of its history, theory, aesthetics, media form and social implications, as well as insights into its development and the promise of what it can become. How does machinima fit in the spectrum of media forms? What are the ontological differences between images from machinima and photochemical/ digital filmmaking? How does machinima co-opt the affordances of the game engine to provide narrative? How may machinima, developed from the products of game and virtual world marketing, be used as an artistic tool? How is machinima self-reflexive, if at all, of the virtual environments from which they arise? What are the implications of re-deploying these media formats into alternative media forms? How does the open-source economy that currently defines much of global machinima relate it to broader cultural production generally?</p>
<p>In particular, we are looking for essays that address (but not limited to) the following ideas:</p>
<ul>
<li>History: context; definitions; culture; relationships to gaming and play; development of technology; hardware and games; archiving of play;</li>
<li>Theory: image; ontology; time; space; narrative; realism; spectatorship; subjectivity; virtual camera; materiality;</li>
<li>Aesthetics: poetics; play; visuality; detournement; remix; digital mashup; appropriation; recombinative narratives; audio and visual theory; spatiality; narrative architecture;</li>
<li>Contemporary media contexts: comparative media; machinima vis-a-vis video games, (digital) cinema, animation, virtual worlds; the visual economy of machinima versus film;</li>
<li>Communities: Machinima as community-based practice and performance; user created content; online publishing; fan (fiction) communities; open source; cultural reflection;</li>
<li>Pedagogy: digital literacy; teaching models and practices; student-centered learning; critical making; collaborative authorship; rhetorics; problem based learning;</li>
<li>Marketing: crowd sourcing; viral marketing; peer to peer sharing; commercials, trailer promotions; grass roots versus astro turf; serials and sequels.</li>
</ul>
<p>Please submit a 400 word abstract and a short bio via e-mail to understandingmachinima [at] gmail.com (NOT the e-mail address of the sender above) by 30 August 2010. We expect that final essays should not exceed 7,000 words and be due on 30 December 2010.</p>
<p>Jenna P-S. Ng<br/>
James Barrett<br/>
HUMlab, Umea University<br/>
Sweden</p>
	<a href="http://turbulence.org/blog/2010/02/25/understanding-machinima-essays-on-filmmaking-in-virtual-worlds/" class="source">Understanding Machinima: Essays on Filmmaking in Virtual Worlds</a>

  <a href="http://turbulence.org/blog/2010/02/25/understanding-machinima-essays-on-filmmaking-in-virtual-worlds/" class="source">from turbulence.org/blog/2010/02/25/understanding-machinima-essays-on-filmmaking-in-virtual-worlds</a>
</div>]]>
      </body>
      <source>http://turbulence.org/blog/2010/02/25/understanding-machinima-essays-on-filmmaking-in-virtual-worlds/</source>
      <preview>false</preview>
      <created_at>Thu, 25 Feb 2010 23:31:17 +0000</created_at>
      <link>http://www.opntables.com/items/169993</link>
      <relevant>false</relevant>
    </item>
    <item>
      <id>169968</id>
      <type>Article</type>
      <title>Live Stage: Joseph DeLappe + Pete Froslie [Cambridge, MA]</title>
      <body>
        <![CDATA[
<div class="article">
  Upgrade! Boston: Joseph DeLappe + Pete Froslie :: March 11, 2010; 7:00 - 9:00 pm :: Center for Advanced Visual Studies, Massachusetts Institute for Technology N51-390, 265 Massachusetts Avenue, 3rd Floor, Cambridge, MA (Entrance to the right of the MIT Museum).
Joseph DeLappe is an Associate Professor of the Department of Art at the University of [...]<p><img title='upgrade_logos.ai' class='alignnone size-full wp-image-10684' src='http://turbulence.org/blog/images/2010/02/upgrade_boston.jpg' height='313' alt='' width='285'/><a href='http://turbulence.org/upgrade_boston'><strong>Upgrade! Boston: Joseph DeLappe + Pete Froslie</strong></a> :: March 11, 2010; 7:00 - 9:00 pm :: Center for Advanced Visual Studies, Massachusetts Institute for Technology N51-390, 265 Massachusetts Avenue, 3rd Floor, Cambridge, MA (Entrance to the right of the MIT Museum).</p>
<p><strong>Joseph DeLappe</strong> is an Associate Professor of the Department of Art at the University of Nevada where he directs the Digital Media program. Working with electronic and new media since 1983, his work in online gaming performance and electromechanical installation have been shown throughout the United States and abroad - including exhibitions and performances in Australia, the United Kingdom, Germany, Spain, Belgium, Peru, China and the Netherlands. He was a 2008 Commissioned Resident Artist at the Eyebeam Art and Technology Center in New York City. In his 2006 <em>dead-in-iraq</em> project, he began typing, consecutively, all of the names of America’s military casualties from the war in Iraq into the “America’s Army” first person shooter online recruiting game. More <a href='http://turbulence.org/upgrade_boston/2010/02/joseph-delappe/'>here</a>.</p>
<p><strong>Pete Froslie</strong> received his MFA from the Studio for Interrelated Media at the Massachusetts College of Art in 2008. He moved to Boston in 2005 from Reno, Nevada, where he earned his BFA in Digital Media. He returns to Reno periodically to teach courses at the University of Nevada, Reno, and to remain an active part of the community. In 2008 he was recognized as one of the top five graduating visual artists by the Boston Globe. His work has been discussed and highlighted online and in print, including MAKE, Gizmodo, the Boston Globe, RN&amp;R, and the Reno Gazette. Froslie explores diverse tangents ranging from alternative historical fiction and documentary, to electro-mechanical sculpture and prostheses. More <a href='http://turbulence.org/upgrade_boston/2010/02/pete-froslie/'>here</a>.</p>
<p><strong>Upgrade! Boston</strong> is curated by Jo-Anne Green for Turbulence.org. Founded in Januray 2005, is one of 32 nodes currently active in Upgrade! International, an emerging network of autonomous nodes united by art, technology, and a commitment to bridging cultural divides. If you would like to present your work or get involved, please email jo at turbulence dot org.</p>
	<a href="http://turbulence.org/blog/2010/02/25/live-stage-joseph-delappe-pete-froslie-cambridge-ma/" class="source">Live Stage: Joseph DeLappe + Pete Froslie [Cambridge, MA]</a>

  <a href="http://turbulence.org/blog/2010/02/25/live-stage-joseph-delappe-pete-froslie-cambridge-ma/" class="source">from turbulence.org/blog/2010/02/25/live-stage-joseph-delappe-pete-froslie-cambridge-ma</a>
</div>]]>
      </body>
      <source>http://turbulence.org/blog/2010/02/25/live-stage-joseph-delappe-pete-froslie-cambridge-ma/</source>
      <preview>false</preview>
      <created_at>Thu, 25 Feb 2010 22:31:13 +0000</created_at>
      <link>http://www.opntables.com/items/169968</link>
      <relevant>false</relevant>
    </item>
    <item>
      <id>169619</id>
      <type>Article</type>
      <title>Crappy Chinese XBOX360 HDD Case put together</title>
      <body>
        <![CDATA[
<div class="article">
  <a href='http://www.instructables.com/id/Crappy-Chinese-XBOX360-HDD-Case-put-together/'><img src='http://www.instructables.com/files/deriv/F7Z/F27H/G61ARP5I/F7ZF27HG61ARP5I.SMALL.jpg' hspace='10' align='left'/></a>Few days ago i ordered a Custom Xbox360 HDD to put my Savegames and
additional files on, for my modified 360. Took UPS a pretty while to
deliver the tiny Packag about 180km from the Shop to my home, but when
it arrived i was first happy that i finaly had a HDD, yet i was somehow
wondering why the pa...<br/>By: <a href='http://www.instructables.com/member/DreddBull/'>DreddBull</a><br/><br/><a href='http://www.instructables.com/id/Crappy-Chinese-XBOX360-HDD-Case-put-together/'>Continue Reading »</a>
	<a href="http://www.instructables.com/id/Crappy-Chinese-XBOX360-HDD-Case-put-together/" class="source">Crappy Chinese XBOX360 HDD Case put together</a>

  <a href="http://www.instructables.com/id/Crappy-Chinese-XBOX360-HDD-Case-put-together/" class="source">from www.instructables.com/id/Crappy-Chinese-XBOX360-HDD-Case-put-together</a>
</div>]]>
      </body>
      <source>http://www.instructables.com/id/Crappy-Chinese-XBOX360-HDD-Case-put-together/</source>
      <preview>false</preview>
      <created_at>Wed, 24 Feb 2010 21:01:02 +0000</created_at>
      <link>http://www.opntables.com/items/169619</link>
      <relevant>false</relevant>
    </item>
    <item>
      <id>169594</id>
      <type>Article</type>
      <title>Get a FREE PS3 without any scam</title>
      <body>
        <![CDATA[
<div class="article">
  <a href='http://www.instructables.com/id/Get-a-FREE-PS3-without-any-scam/'><img src='http://www.instructables.com/files/deriv/F98/I125/G61AVSIB/F98I125G61AVSIB.SMALL.jpg' hspace='10' align='left'/></a>Anyone interested in getting a free PS3?  From the reviews on the
internet it seems that the easiest method is to get referrals. Lets try
it and see if it works. All that you need to do is register for free
account and try one (1) offer. I did pick Netflix as I find it very
useful to rent/stream...<br/>By: <a href='http://www.instructables.com/member/lexxion/'>lexxion</a><br/><br/><a href='http://www.instructables.com/id/Get-a-FREE-PS3-without-any-scam/'>Continue Reading »</a>
	<a href="http://www.instructables.com/id/Get-a-FREE-PS3-without-any-scam/" class="source">Get a FREE PS3 without any scam</a>

  <a href="http://www.instructables.com/id/Get-a-FREE-PS3-without-any-scam/" class="source">from www.instructables.com/id/Get-a-FREE-PS3-without-any-scam</a>
</div>]]>
      </body>
      <source>http://www.instructables.com/id/Get-a-FREE-PS3-without-any-scam/</source>
      <preview>false</preview>
      <created_at>Wed, 24 Feb 2010 18:30:53 +0000</created_at>
      <link>http://www.opntables.com/items/169594</link>
      <relevant>false</relevant>
    </item>
    <item>
      <id>169099</id>
      <type>Article</type>
      <title>How to JTAG your Xbox 360 and run homebrew</title>
      <body>
        <![CDATA[
<div class="article">
  <a href='http://www.instructables.com/id/How-to-JTAG-your-Xbox-360-and-run-homebrew/'><img src='http://www.instructables.com/files/deriv/FR5/UBTZ/G5ZJQRR4/FR5UBTZG5ZJQRR4.SMALL.jpg' hspace='10' align='left'/></a>I will be going over how to install XBR and Xell onto your Xbox 360.  Installing XBR allows you to do many things such run unsigned code(homebrew), install any sized hard drive(even 3.5in desktop hdds!), ftp into your box, and custom dashboards.  There are endless possibilities with being able to ru...<br/>By: <a href='http://www.instructables.com/member/CowGuy/'>CowGuy</a><br/><br/><a href='http://www.instructables.com/id/How-to-JTAG-your-Xbox-360-and-run-homebrew/'>Continue Reading »</a>
	<a href="http://www.instructables.com/id/How-to-JTAG-your-Xbox-360-and-run-homebrew/" class="source">How to JTAG your Xbox 360 and run homebrew</a>

  <a href="http://www.instructables.com/id/How-to-JTAG-your-Xbox-360-and-run-homebrew/" class="source">from www.instructables.com/id/How-to-JTAG-your-Xbox-360-and-run-homebrew</a>
</div>]]>
      </body>
      <source>http://www.instructables.com/id/How-to-JTAG-your-Xbox-360-and-run-homebrew/</source>
      <preview>false</preview>
      <created_at>Mon, 22 Feb 2010 22:31:04 +0000</created_at>
      <link>http://www.opntables.com/items/169099</link>
      <relevant>false</relevant>
    </item>
    <item>
      <id>167652</id>
      <type>Article</type>
      <title>Improve in Lost Planet</title>
      <body>
        <![CDATA[
<div class="article">
  <img src='http://www.instructables.com/files/deriv/FH8/O5YC/G5KP83NV/FH8O5YCG5KP83NV.SMALL.jpg' hspace='10' align='left'/>In this instructable you will learn the secrets of how to master online gameplay in Lost Planet Extreme Condition. Rated T for Teen. Playing online is one of the most popular features in this game. Players will be able to change their character as they level up. They can level up by earning points i...<br/>By: <a href='http://www.instructables.com/member/Kickstart79/'>Kickstart79</a>
	<a href="http://www.instructables.com/id/Improve-in-Lost-Planet/" class="source">Improve in Lost Planet</a>

  <a href="http://www.instructables.com/id/Improve-in-Lost-Planet/" class="source">from www.instructables.com/id/Improve-in-Lost-Planet</a>
</div>]]>
      </body>
      <source>http://www.instructables.com/id/Improve-in-Lost-Planet/</source>
      <preview>false</preview>
      <created_at>Wed, 17 Feb 2010 04:00:38 +0000</created_at>
      <link>http://www.opntables.com/items/167652</link>
      <relevant>false</relevant>
    </item>
    <item>
      <id>167584</id>
      <type>Article</type>
      <title>Fix a Broken Nintendo with an Expired Savings Card</title>
      <body>
        <![CDATA[
<div class="article">
  <img src='http://www.instructables.com/files/deriv/FX9/T2GX/G4D5X0G1/FX9T2GXG4D5X0G1.SMALL.jpg' hspace='10' align='left'/>Perhaps, like me, you have an old NES and have come to discover that no matter how many times you blow into the cartridges, the game just won't load. So, you looked up on the internet how to get your games to load. Using the first tidbit of advice you found, you then tried cleaning off the cartridge...<br/>By: <a href='http://www.instructables.com/member/randofo/'>randofo</a>
	<a href="http://www.instructables.com/id/Fix-a-Broken-Nintendo-with-an-Expired-Savings-Card/" class="source">Fix a Broken Nintendo with an Expired Savings Card</a>

  <a href="http://www.instructables.com/id/Fix-a-Broken-Nintendo-with-an-Expired-Savings-Card/" class="source">from www.instructables.com/id/Fix-a-Broken-Nintendo-with-an-Expired-Savings-Card</a>
</div>]]>
      </body>
      <source>http://www.instructables.com/id/Fix-a-Broken-Nintendo-with-an-Expired-Savings-Card/</source>
      <preview>false</preview>
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  <img src='http://www.instructables.com/files/deriv/F8P/CDEG/G5LEJTDJ/F8PCDEGG5LEJTDJ.SMALL.jpg' hspace='10' align='left'/>Know a little BASIC or C? You can make games with El Jugador!  El Jugador is a retro open-source game console based on a Parallax Propeller &amp; designed as a module to fit on top of the Propeller Platform.   Features:      Make Your Own Games with just a little coding experience     SD Card bootloader...<br/>By: <a href='http://www.instructables.com/member/nmcclana/'>nmcclana</a>
	<a href="http://www.instructables.com/id/El-Jugador-Retro-DIY-Game-Console/" class="source">El Jugador: Retro DIY Game Console</a>

  <a href="http://www.instructables.com/id/El-Jugador-Retro-DIY-Game-Console/" class="source">from www.instructables.com/id/El-Jugador-Retro-DIY-Game-Console</a>
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  <img src='http://www.instructables.com/files/deriv/FGS/1EJE/G5LEJL10/FGS1EJEG5LEJL10.SMALL.jpg' hspace='10' align='left'/>Did you have a Nintendo Entertainment System quite a few years ago and want it back, but don't like todays prices? Well, with todays technology, you can use a NES on your PC free; Today!       The first step is to gather the material. Nintendo ES ROM Reader Nintendo ES ROMS (I recommend Super Mario ...<br/>By: <a href='http://www.instructables.com/member/Atomman/'>Atomman</a>
	<a href="http://www.instructables.com/id/PC-to-NES/" class="source">PC to NES</a>

  <a href="http://www.instructables.com/id/PC-to-NES/" class="source">from www.instructables.com/id/PC-to-NES</a>
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  <img src='http://www.instructables.com/files/deriv/F8D/7H8H/G5KPAG2P/F8D7H8HG5KPAG2P.SMALL.jpg' hspace='10' align='left'/>      Normal 0   false false false        MicrosoftInternetExplorer4         /* Style Definitions */ table.MsoNormalTable {mso-style-name:'Table Normal'; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-parent:''; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-mar...<br/>By: <a href='http://www.instructables.com/member/nfarrow/'>nfarrow</a>
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  <a href="http://www.instructables.com/id/HACKS-for-DS/" class="source">from www.instructables.com/id/HACKS-for-DS</a>
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  <img src='http://www.instructables.com/files/deriv/F2D/V1TR/G5KP8WLF/F2DV1TRG5KP8WLF.SMALL.jpg' hspace='10' align='left'/>Why is this useful? When you're making an electronics project, like a portable handheld video game console system, it isn't easy to house a large battery pack inside the enclosure; however if the battery is able to be split into two parts, it means it is far easier to locate the batteries into your ...<br/>By: <a href='http://www.instructables.com/member/MODDEDbyBACTERIA/'>MODDEDbyBACTERIA</a>
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  <a href="http://www.instructables.com/id/Opening-up-and-modding-a-Li-ion-battery-and-connec/" class="source">from www.instructables.com/id/Opening-up-and-modding-a-Li-ion-battery-and-connec</a>
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  <img src='http://www.instructables.com/files/deriv/FSS/8APE/G2HE0BTC/FSS8APEG2HE0BTC.SMALL.jpg' hspace='10' align='left'/>    Learning to use RMXP!       Hello! This instructable is about creating a simple game with RMXP, a program that can be downloaded for a free trial or bought for $60.00 at http://tkool.jp/products/rpgxp/eng/. This tutorial will go deeper into RMXP abilities without changing the script.       When ...<br/>By: <a href='http://www.instructables.com/member/yuzippy/'>yuzippy</a>
	<a href="http://www.instructables.com/id/Create-a-video-game-with-RPG-Maker-XP/" class="source">Create a video game with RPG Maker XP</a>

  <a href="http://www.instructables.com/id/Create-a-video-game-with-RPG-Maker-XP/" class="source">from www.instructables.com/id/Create-a-video-game-with-RPG-Maker-XP</a>
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  <img src='http://www.instructables.com/files/deriv/F28/ATYU/G5FRGC3C/F28ATYUG5FRGC3C.SMALL.jpg' hspace='10' align='left'/>Have you ever played The Impossible Quiz by Splapp-Me-Do? I have, and I wanted to make a quiz like it. Sadly, it is a flash file, and I cannot afford a flash maker. However, I figured out how to make a quiz using Microsoft PowerPoint nearly as good as the flash. If you read this Instructable, you ca...<br/>By: <a href='http://www.instructables.com/member/saintjimmy/'>saintjimmy</a>
	<a href="http://www.instructables.com/id/A-Microsoft-PowerPoint-Quiz/" class="source">A Microsoft PowerPoint Quiz</a>

  <a href="http://www.instructables.com/id/A-Microsoft-PowerPoint-Quiz/" class="source">from www.instructables.com/id/A-Microsoft-PowerPoint-Quiz</a>
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  <img src='http://www.instructables.com/files/deriv/FWD/GD5M/G58TC73F/FWDGD5MG58TC73F.SMALL.jpg' hspace='10' align='left'/>Well, My first instructable. I was planning on waiting to add this to Instructables until it was final, but I can't... for 2 reasons, 1: It's just too frigging awesome to keep in hiding any longer, and 2: The dead computer contest (It fits perfectly) For those of you who are wondering what this exac...<br/>By: <a href='http://www.instructables.com/member/pizzaboy192/'>pizzaboy192</a>
	<a href="http://www.instructables.com/id/The-AtariPC-project-AKA-Atari-PC-Strange-bree/" class="source">The AtariPC project (AKA Atari + PC = Strange breed of game)</a>

  <a href="http://www.instructables.com/id/The-AtariPC-project-AKA-Atari-PC-Strange-bree/" class="source">from www.instructables.com/id/The-AtariPC-project-AKA-Atari-PC-Strange-bree</a>
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  <img src='http://www.instructables.com/files/deriv/FJK/INFM/G56ZQEON/FJKINFMG56ZQEON.SMALL.jpg' hspace='10' align='left'/>Most people think about animations and wonder how they are made. No special programs are actully needed for it and can easily be made with the programs on your computer!   However, there are some free programs I find useful.  Check out my animation from Youtube.      I made this with MS paint and Wi...<br/>By: <a href='http://www.instructables.com/member/thedragonmaster/'>thedragonmaster</a>
	<a href="http://www.instructables.com/id/Learn-to-animate-quickly-and-easily/" class="source">Learn to animate quickly and easily!</a>

  <a href="http://www.instructables.com/id/Learn-to-animate-quickly-and-easily/" class="source">from www.instructables.com/id/Learn-to-animate-quickly-and-easily</a>
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  <img src='http://www.instructables.com/files/deriv/FBZ/ZIPM/G58TC0HL/FBZZIPMG58TC0HL.SMALL.jpg' hspace='10' align='left'/>***PLEASE BE SURE TO VISIT  isoplanet.com  for more fantastic tutorials and downloades for all consoles*** ***please subscribe and rate if you found his instructable usefull   In this tutorial, I'll be showing you how to jailbreak your iPhone or iPod Touch. Please note that you cannot jailbreak the ...<br/>By: <a href='http://www.instructables.com/member/Isoplanet.com/'>Isoplanet.com</a>
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  <a href="http://www.instructables.com/id/How-To-Jailbrake-Your-iPhoneiPod-Touch-Mac-User/" class="source">from www.instructables.com/id/How-To-Jailbrake-Your-iPhoneiPod-Touch-Mac-User</a>
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      <created_at>Sun, 07 Feb 2010 18:00:51 +0000</created_at>
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